Project: {{project_name}} Date: {{date}} Author: {{user_name}}
{{executive_summary}}
| Category | Technology | Version | Justification |
|---|---|---|---|
| Game Engine | {{game_engine}} | {{engine_version}} | {{engine_justification}} |
| Language | {{language}} | {{language_version}} | {{language_justification}} |
| Rendering Pipeline | {{rendering_pipeline}} | {{rendering_version}} | {{rendering_justification}} |
| Physics Engine | {{physics}} | {{physics_version}} | {{physics_justification}} |
| Audio Middleware | {{audio}} | {{audio_version}} | {{audio_justification}} |
| Networking | {{networking}} | {{networking_version}} | {{networking_justification}} |
| Backend Services | {{backend}} | {{backend_version}} | {{backend_justification}} |
| Analytics | {{analytics}} | {{analytics_version}} | {{analytics_justification}} |
{{additional_tech_stack_rows}}
{{engine_choice}}
{{target_platforms}}
{{rendering_pipeline_details}}
{{architecture_pattern}}
{{scene_structure}}
{{game_loop}}
{{state_machine}}
{{scene_organization}}
{{level_streaming}}
{{additive_loading}}
{{memory_management}}
{{player_controller}}
{{game_state}}
{{inventory}}
{{progression}}
{{core_mechanics}}
{{rendering_pipeline_architecture}}
{{shaders}}
{{post_processing}}
{{lod_system}}
{{occlusion}}
{{model_import}}
{{textures_materials}}
{{asset_bundles}}
{{asset_optimization}}
{{animation_system}}
{{physics_collision}}
{{multiplayer_section}}
Note: {{multiplayer_note}}
{{backend_services}}
Note: {{backend_note}}
{{save_system}}
{{ui_architecture}}
{{audio_architecture}}
{{audio_specialist_section}}
{{component_overview}}
{{architecture_decisions}}
Key decisions:
{{prefab_conventions}}
{{coding_patterns}}
{{performance_guidelines}}
{{source_tree}}
Critical folders:
{{performance_optimization}}
{{performance_specialist_section}}
{{testing_strategy}}
{{build_distribution}}
{{specialist_sections_summary}}
Generated using BMad Method Solution Architecture workflow