Epic and User Stories - Level 1

Project: {{project_name}} Level: Level 1 (Coherent Feature) Date: {{date}} Author: {{user_name}}


Epic Overview

Epic: {{epic_title}}

Goal: {{epic_goal}}

Scope: {{epic_scope}}

Success Criteria: {{epic_success_criteria}}

Dependencies: {{epic_dependencies}}

Story Count: {{story_count}} ({{total_points}} points)


Story Files Generated

This workflow generates {{story_count}} story files in the following format:

Location: {{dev_story_location}}/

Next Steps:

  1. Run story-context workflow on story 1
  2. Run dev-story workflow to implement story 1
  3. Repeat for stories 2, 3, etc.

Story Summaries

Story 1: {{story_1_title}}

File: story-{{story_slug}}-1.md

User Story: As a {{story_1_role}}, I want {{story_1_capability}}, so that {{story_1_benefit}}.

Acceptance Criteria Summary: {{story_1_acceptance_summary}}

Story Points: {{story_1_points}}

Dependencies: {{story_1_dependencies}}


Story 2: {{story_2_title}}

File: story-{{story_slug}}-2.md

User Story: As a {{story_2_role}}, I want {{story_2_capability}}, so that {{story_2_benefit}}.

Acceptance Criteria Summary: {{story_2_acceptance_summary}}

Story Points: {{story_2_points}}

Dependencies: {{story_2_dependencies}}


Story 3: {{story_3_title}} (if applicable)

File: story-{{story_slug}}-3.md

User Story: As a {{story_3_role}}, I want {{story_3_capability}}, so that {{story_3_benefit}}.

Acceptance Criteria Summary: {{story_3_acceptance_summary}}

Story Points: {{story_3_points}}

Dependencies: {{story_3_dependencies}}


Story Map

Epic: {{epic_title}}
├── Story 1: {{story_1_title}} ({{story_1_points}} points)
├── Story 2: {{story_2_title}} ({{story_2_points}} points)
└── Story 3: {{story_3_title}} ({{story_3_points}} points) [if applicable]

Total Story Points: {{total_points}} Estimated Timeline: {{estimated_timeline}}


Implementation Sequence

{{implementation_sequence}}


Technical References


Generated as part of Level 1 Tech Spec workflow (BMad Method v6) This is a summary document. Actual story files are generated in {{dev_story_location}}/