Turn-Based Tactics Specific Elements

<narrative-workflow-recommended> This game type is narrative-moderate to heavy. Consider running the Narrative Design workflow after completing the GDD to create: - Campaign story and mission briefings - Character backstories and development - Faction lore and motivations - Mission narratives </narrative-workflow-recommended>

Grid System and Movement

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Spatial design:

Unit Types and Classes

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Unit design:

Action Economy

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Turn structure:

Positioning and Tactics

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Strategic depth:

Terrain and Environmental Effects

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Map design:

Campaign Structure

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Mission design: