Survival Game Specific Elements
Resource Gathering and Crafting
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Resource systems:
- Resource types (wood, stone, food, water, etc.)
- Gathering methods (mining, foraging, hunting, looting)
- Crafting recipes and trees
- Tool/weapon crafting
- Durability and repair
- Storage and inventory management
Survival Needs
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Player vitals:
- Hunger/thirst systems
- Health and healing
- Temperature/exposure
- Sleep/rest (if applicable)
- Sanity/morale (if applicable)
- Status effects (poison, disease, etc.)
Environmental Threats
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Danger systems:
- Wildlife (predators, hostile creatures)
- Environmental hazards (weather, terrain)
- Day/night cycle threats
- Seasonal changes (if applicable)
- Natural disasters
- Dynamic threat scaling
Base Building
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Construction systems:
- Building materials and recipes
- Structure types (shelter, storage, defenses)
- Base location and planning
- Upgrade paths
- Defensive structures
- Automation (if applicable)
Progression and Technology
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Advancement:
- Tech tree or skill progression
- Tool/weapon tiers
- Unlock conditions
- New biomes/areas access
- Endgame objectives (if applicable)
- Prestige/restart mechanics (if applicable)
World Structure
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Map design:
- World size and boundaries
- Biome diversity
- Procedural vs. handcrafted
- Points of interest
- Risk/reward zones
- Fast travel or navigation systems