Simulation Specific Elements
Core Simulation Systems
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What’s being simulated:
- Primary simulation focus (city, farm, business, ecosystem, etc.)
- Simulation depth (abstract vs. realistic)
- System interconnections
- Emergent behaviors
- Simulation tickrate and performance
Management Mechanics
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Management systems:
- Resource management (budget, materials, time)
- Decision-making mechanics
- Automation vs. manual control
- Delegation systems (if applicable)
- Efficiency optimization
Building and Construction
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Construction systems:
- Placeable objects/structures
- Grid system (free placement, snap-to-grid, tiles)
- Building prerequisites and unlocks
- Upgrade/demolition mechanics
- Space constraints and planning
Economic and Resource Loops
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Economic design:
- Income sources
- Expenses and maintenance
- Supply chains (if applicable)
- Market dynamics
- Economic balance and pacing
Progression and Unlocks
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Progression systems:
- Unlock conditions (achievements, milestones, levels)
- Tech/research tree
- New mechanics/features over time
- Difficulty scaling
- Endgame content
Sandbox vs. Scenario
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Game modes:
- Sandbox mode (unlimited resources, creative freedom)
- Scenario/campaign mode (specific goals, constraints)
- Challenge modes
- Random/procedural scenarios
- Custom scenario creation