RPG Specific Elements
Character System
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Character attributes:
- Stats (Strength, Dexterity, Intelligence, etc.)
- Classes/roles
- Leveling system
- Skill trees
Inventory and Equipment
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Equipment system:
- Item types (weapons, armor, accessories)
- Rarity tiers
- Item stats and modifiers
- Inventory management
Quest System
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Quest structure:
- Main story quests
- Side quests
- Quest tracking
- Branching questlines
- Quest rewards
World and Exploration
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World design:
- Map structure (open world, hub-based, linear)
- Towns and safe zones
- Dungeons and combat zones
- Fast travel system
- Points of interest
NPC and Dialogue
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NPC interaction:
- Dialogue trees
- Relationship/reputation system
- Companion system
- Merchant NPCs
Combat System
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Combat mechanics:
- Combat style (real-time, turn-based, tactical)
- Ability system
- Magic/skill system
- Status effects
- Party composition (if applicable)