Rhythm Game Specific Elements
Music Synchronization
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Core mechanics:
- Beat/rhythm detection
- Note types (tap, hold, slide, etc.)
- Synchronization accuracy
- Audio-visual feedback
- Lane systems (4-key, 6-key, circular, etc.)
- Offset calibration
Note Charts and Patterns
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Chart design:
- Charting philosophy (fun, challenge, accuracy to song)
- Pattern vocabulary (streams, jumps, chords, etc.)
- Difficulty representation
- Special patterns (gimmicks, memes)
- Chart preview
- Custom chart support (if applicable)
Timing Windows
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Judgment system:
- Judgment tiers (perfect, great, good, bad, miss)
- Timing windows (frame-perfect vs. lenient)
- Visual feedback for timing
- Audio feedback
- Combo system
- Health/life system (if applicable)
Scoring System
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Score design:
- Base score calculation
- Combo multipliers
- Accuracy weighting
- Max score calculation
- Grade/rank system (S, A, B, C)
- Leaderboards and competition
Difficulty Tiers
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Progression:
- Difficulty levels (easy, normal, hard, expert, etc.)
- Difficulty representation (stars, numbers)
- Unlock conditions
- Difficulty curve
- Accessibility options
- Expert+ content
Song Selection
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Music library:
- Song count (launch + planned DLC)
- Genre diversity
- Licensing vs. original music
- Song length targets
- Song unlock progression
- Favorites and playlists