Racing Game Specific Elements
Vehicle Handling and Physics
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Handling systems:
- Physics model (arcade vs. simulation vs. hybrid)
- Vehicle stats (speed, acceleration, handling, braking, weight)
- Drift mechanics
- Collision physics
- Vehicle damage system (if applicable)
Vehicle Roster
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Vehicle design:
- Vehicle types (cars, bikes, boats, etc.)
- Vehicle classes (lightweight, balanced, heavyweight)
- Unlock progression
- Customization options (visual, performance)
- Balance considerations
Track Design
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Course design:
- Track variety (circuits, point-to-point, open world)
- Track length and lap counts
- Hazards and obstacles
- Shortcuts and alternate paths
- Track-specific mechanics
- Environmental themes
Race Mechanics
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Core racing:
- Starting mechanics (countdown, reaction time)
- Checkpoint system
- Lap tracking and position
- Slipstreaming/drafting
- Pit stops (if applicable)
- Weather and time-of-day effects
Powerups and Boost
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Enhancement systems (if arcade-style):
- Powerup types (offensive, defensive, utility)
- Boost mechanics (drift boost, nitro, slipstream)
- Item balance
- Counterplay mechanics
- Powerup placement on track
Game Modes
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Mode variety:
- Standard race
- Time trial
- Elimination/knockout
- Battle/arena modes
- Career/campaign mode
- Online multiplayer modes
Progression and Unlocks
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Player advancement:
- Career structure
- Unlockable vehicles and tracks
- Currency/rewards system
- Achievements and challenges
- Skill-based unlocks vs. time-based