Metroidvania Specific Elements

<narrative-workflow-recommended> This game type is narrative-moderate. Consider running the Narrative Design workflow after completing the GDD to create: - World lore and environmental storytelling - Character encounters and NPC arcs - Backstory reveals through exploration - Optional narrative depth </narrative-workflow-recommended>

Interconnected World Map

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Map design:

Ability-Gating System

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Progression gates:

Backtracking Design

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Return mechanics:

Exploration Rewards

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Discovery incentives:

Combat System

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Combat mechanics:

Sequence Breaking

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Advanced play: