Card Game Specific Elements
Card Types and Effects
{{card_types}}
Card design:
- Card categories (creatures, spells, enchantments, etc.)
- Card rarity tiers (common, rare, epic, legendary)
- Card attributes (cost, power, health, etc.)
- Effect types (damage, healing, draw, control, etc.)
- Keywords and abilities
- Card synergies
Deck Building
{{deck_building}}
Deck construction:
- Deck size limits (minimum, maximum)
- Card quantity limits (e.g., max 2 copies)
- Class/faction restrictions
- Deck archetypes (aggro, control, combo, midrange)
- Sideboard mechanics (if applicable)
- Pre-built vs. custom decks
Mana/Resource System
{{mana_resources}}
Resource mechanics:
- Mana generation (per turn, from cards, etc.)
- Mana curve design
- Resource types (colored mana, energy, etc.)
- Ramp mechanics
- Resource denial strategies
Turn Structure
{{turn_structure}}
Game flow:
- Turn phases (draw, main, combat, end)
- Priority and response windows
- Simultaneous vs. alternating turns
- Time limits per turn
- Match length targets
Card Collection and Progression
{{collection_progression}}
Player progression:
- Card acquisition (packs, rewards, crafting)
- Deck unlocks
- Currency systems (gold, dust, wildcards)
- Free-to-play balance
- Collection completion incentives
Game Modes
{{game_modes}}
Mode variety:
- Ranked ladder
- Draft/Arena modes
- Campaign/story mode
- Casual/unranked
- Special event modes
- Tournament formats