Game Brief Validation Checklist
Use this checklist to ensure your game brief is complete and ready for GDD creation.
Game Vision ✓
- [ ] Core Concept is clear and concise (one sentence)
- [ ] Elevator Pitch hooks the reader in 2-3 sentences
- [ ] Vision Statement is aspirational but achievable
- [ ] Vision captures the emotional experience you want to create
Target Market ✓
- [ ] Primary Audience is specific (not just “gamers”)
- [ ] Age range and experience level are defined
- [ ] Play session expectations are realistic
- [ ] Market Context demonstrates opportunity
- [ ] Competitive landscape is understood
- [ ] You know why this audience will care
Game Fundamentals ✓
- [ ] Core Gameplay Pillars (2-4) are clearly defined
- [ ] Each pillar is specific and measurable
- [ ] Primary Mechanics describe what players actually DO
- [ ] Player Experience Goals connect mechanics to emotions
- [ ] Core loop is clear and compelling
Scope and Constraints ✓
- [ ] Target Platforms are prioritized
- [ ] Development Timeline is realistic
- [ ] Budget aligns with scope
- [ ] Team Resources (size, skills) are documented
- [ ] Technical Constraints are identified
- [ ] Scope matches team capability
Reference Framework ✓
- [ ] Inspiration Games (3-5) are listed with specifics
- [ ] You know what you’re taking vs. NOT taking from each
- [ ] Competitive Analysis covers direct and indirect competitors
- [ ] Key Differentiators are genuine and valuable
- [ ] Differentiators are specific (not “just better”)
Content Framework ✓
- [ ] World and Setting is defined
- [ ] Narrative Approach matches game type
- [ ] Content Volume is estimated (rough order of magnitude)
- [ ] Playtime expectations are set
- [ ] Replayability approach is clear
Art and Audio Direction ✓
- [ ] Visual Style is described with references
- [ ] 2D vs. 3D is decided
- [ ] Audio Style matches game mood
- [ ] Production Approach is realistic for team/budget
- [ ] Style complexity matches capabilities
Risk Assessment ✓
- [ ] Key Risks are honestly identified
- [ ] Technical Challenges are documented
- [ ] Market Risks are considered
- [ ] Mitigation Strategies are actionable
- [ ] Assumptions to validate are listed
Success Criteria ✓
- [ ] MVP Definition is truly minimal
- [ ] MVP can validate core gameplay hypothesis
- [ ] Success Metrics are specific and measurable
- [ ] Launch Goals are realistic
- [ ] You know what “done” looks like for MVP
Next Steps ✓
- [ ] Immediate Actions are prioritized
- [ ] Research Needs are identified
- [ ] Open Questions are documented
- [ ] Critical path is clear
- [ ] Blockers are identified
Overall Quality ✓
- [ ] Brief is clear and concise (3-5 pages)
- [ ] Sections are internally consistent
- [ ] Scope is realistic for team/timeline/budget
- [ ] Vision is compelling and achievable
- [ ] You’re excited to build this game
- [ ] Team/stakeholders can understand the vision
Red Flags 🚩
Watch for these warning signs:
- [ ] ❌ Scope too large for team/timeline
- [ ] ❌ Unclear core loop or pillars
- [ ] ❌ Target audience is “everyone”
- [ ] ❌ Differentiators are vague or weak
- [ ] ❌ No prototype plan for risky mechanics
- [ ] ❌ Budget/timeline is wishful thinking
- [ ] ❌ Market is saturated with no clear positioning
- [ ] ❌ MVP is not actually minimal
Ready for Next Steps?
If you’ve checked most boxes and have no major red flags:
✅ Ready to proceed to:
- Prototype core mechanic
- GDD workflow
- Team/stakeholder review
- Market validation
⚠️ Need more work if:
- Multiple sections incomplete
- Red flags present
- Team/stakeholders don’t align
- Core concept unclear
This checklist is a guide, not a gate. Use your judgment based on project needs.