Game Brainstorming Context

This context guide provides game-specific considerations for brainstorming sessions focused on game design and development.

Session Focus Areas

When brainstorming for games, consider exploring:

Game Design Frameworks

MDA Framework

Player Motivation (Bartle’s Taxonomy)

Core Experience Questions

Recommended Brainstorming Techniques

Game Design Specific Techniques

(These are available as additional techniques in game brainstorming sessions)

Standard Techniques Well-Suited for Games

Output Guidance

Effective game brainstorming sessions should capture:

  1. Core Concept - High-level game vision and hook
  2. Key Mechanics - Primary gameplay verbs and interactions
  3. Player Experience - What it feels like to play
  4. Unique Elements - What makes this game special/different
  5. Design Challenges - Obstacles to solve during development
  6. Prototype Ideas - What to test first
  7. Reference Games - Existing games that inspire or inform
  8. Open Questions - What needs further exploration

Integration with Game Development Workflow

Game brainstorming sessions typically feed into:

Special Considerations for Game Design

Start With The Feel

Think in Systems

Design for Failure

Player Agency vs. Authored Experience